How to Play Darkmass.io
You are a Star, a point of light in a dark arena. Absorb mass to grow, avoid bigger stars, and stay alive as long as you can. It is free and runs in your browser, with nothing to install or sign up for.
PlayThe goal
Everything you eat makes you bigger. Your mass is your size and your score, and it is also how much punishment you can take before you go dark. There is one catch that shapes the whole game: getting big does not make you safe. The larger you are, the slower you move, the more the arena turns on you, and the more your abilities cost. Reaching the top of the board is one thing; staying there is another.
Getting started
- Type a name and pick a colour for your Star.
- Your region (Europe or North America) is chosen for the lowest ping. You can change it.
- Press Play. You spawn near players your own size with a few seconds of protection, so the start is fair.
- Your first orbs are worth more than usual, so growth is quick at the start. Make the most of it.
Controls
On a computer
| Input | Action |
|---|---|
| Move the mouse | Steer. Your Star drifts toward the cursor. The farther out the cursor, the faster you go, so keeping it close gives you fine control. |
| Hold Left-click or Space | Gravity Well. Opens a pull that draws orbs, power-ups and nearby Stars toward you. You slow down and slowly lose mass while you hold it, so use it in short bursts. |
| Hold Right-click or Shift | Dash. A burst of speed to chase or escape. It burns mass quickly, trailing it behind you, so keep some in reserve. |
| M | Mute or unmute the sound. |
On a phone or tablet
Touch works the same way. A joystick in the bottom right steers you, and two HOLD buttons in the bottom left trigger the Gravity Well and Dash, just like the mouse buttons. Push the joystick all the way for full speed; let go to stop.
Growing
You grow by collecting orbs and by swallowing smaller Stars.
| Orb | Where it comes from | Worth |
|---|---|---|
| Ambient | Scattered everywhere and always refilling. Your steady food. | Low |
| Scatter | Bursts out when a Star dies, or drops when one is worn down. | Medium |
| Bright | Pulsing violet orbs that appear at random and inside events. | High |
Every Star quietly pulls in nearby orbs; the Gravity Well makes that pull much stronger. To swallow another Star you have to be about a quarter bigger than they are and cover their centre. Then you take most of their mass. Anyone a quarter bigger than you can do the same, so watch your size against the Stars around you, not the number alone.
Power-ups
Glowing pickups drift around the arena. Each lasts a few seconds and comes in three grades: the bigger the pickup, the stronger the effect. Grabbing another of the same kind refreshes it but does not stack past the top grade.
| Power-up | Effect |
|---|---|
| Gravity | Your pull grows stronger and reaches farther. Good for clearing a rich patch or reeling in prey. |
| Speed | You move faster, and it stacks with your Dash. |
| Black Hole | You turn into a black hole for a few seconds. See below. |
The Black Hole
The Black Hole power-up turns you into a void for a few seconds. You pull in every orb and Star around you, and you wear down anything your body touches. Nothing can swallow or damage you while it lasts. Bigger Stars are pulled hardest, so a small Star can leech a giant and get away. You can even swallow a smaller black hole from an event. When the timer runs out you get a brief moment of protection so you do not pop the instant you turn back.
Hazards
The arena itself is dangerous, and it goes after size. Both hazards do more damage the bigger you are, so a giant is torn apart where a small Star is only nibbled.
| Hazard | What it does |
|---|---|
| Void | A black hole that opens in place, dragging in Stars, orbs and power-ups and destroying them at its core. |
| Dark shards | Fragments that drift around the arena and chip your mass on contact. |
If a hazard wears you down to nothing you go dark with no killer. You burned out.
World events
There is always one event running, and the next one is announced a few seconds ahead with an arrow and a countdown at the top of the screen. Later in a run, much of the fight is over these zones, so read the arrow and get into position early.
| Event | What happens |
|---|---|
| Light surge | A zone fills with bright orbs. |
| Wormhole | A richer bloom of high-value orbs. |
| Supernova | A core charges up, then blasts. The shockwave chips everyone nearby (it will not kill you) and throws out a burst of bright orbs. |
| Black hole | A void opens in the arena. See Hazards. |
| Hazard shower | An area rains dark shards for a while. |
Staying alive
- Farm hard at the start, while orbs are worth extra and you are still small and fast.
- Use the Gravity Well in bursts. It vacuums a patch clean and drags prey within reach, but it slows you and costs mass, so do not cruise with it held.
- Keep Dash for escapes. Spend it to break away from a hunter, not on everything.
- Mind your size. As you grow you get slower and more visible, and the void starts coming for you. Pick fights you can win.
- Contest events, but carefully. Surges and wormholes are the biggest payouts, which is exactly why everyone else is there too.
- Save the Black Hole for when you are cornered or a fat target is close.
Why did I go dark?
One of three things happened: a Star a quarter bigger than you covered your centre and swallowed you; a hazard or an enemy black hole wore you down to nothing; or you drifted into a void's core. The death screen shows your mass over the run, your best rank, how close you came to a streak, and who got you. Then you can play again. If your killer is still alive, you respawn near them.
Questions
Is Darkmass.io free?
Yes. It is free, there is nothing to download, and it runs in any modern browser on desktop or mobile.
How do I grow quickly?
Collect orbs while the early bonus is active, reel in orbs and smaller prey with the Gravity Well, contest events, and swallow any Star you are a quarter bigger than.
What is the black hole?
Two things. It is a hazard event where a void opens in the arena, and a power-up that turns you into one for a few seconds.
Accounts, regions, lag, mobile controls, privacy — everything else players ask is answered on the FAQ page, and the Strategy Guide picks up where these basics end.
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